
Trin Javidan
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Posted - 2011.04.04 15:39:00 -
[1]
let me draw some conclusions in case u guys forgot:
"This fits well with the cyclical behavior previously observed, where population and activity peak around expansions and then drop again in the time between"
Is pvp/eve finally fixed in this patch, check check nope, and time to go awoll again..
"Once again, this quarter saw a relative increase in the proportion of users in null security space, as well as high security and wormhole space. This was at the expense of low security space, which saw a 0.27% decline in its share of the overall population. A year ago, the population of null security was 9.73% of the total and has since grown to 11.26%, a significant increase of 1.53% points."
Not for long with anomaly nerf, u finally managed to get 0.0 more populated, i suggest u try to fix pvp now so that attracts more people to 0.0 instead of anomaly bears. I'm not talking about sov warefare, its boring and blobby/laggy eeww.
"For the fifth quarter in a row, electronic attack ships were the least flown ship group."
Check assembly hall for why that is (hint; note how many post are about it, would there be something wrong about it??)
"The growth in the number of titans being flown had led to them surpassing the number of black ops, with 472 titans and 449 black ops being piloted."
It's funny to see why so few minmatar titans and supercarriers are produced; (They obvious need fixing and it's not because of someone likes active tank or not, its cause of the weaknesses)
"The bank has therefore proposed that in 2011 there should be a focus on increasing ISK sinks in order to curb potential inflation."
How about fixing pvp so more stuff gets blown up? Combine this with a review of the T2 ME BPO needs and u can solve alot of problems at once. Solve the prom/dyspo/neo/thul/tech problem. Second make t2 recons/ hac's/ dicters/hic's/logi's (currently a avarage pvp ship cost 130 mil. Thats 130/ 40 = 3,25 hours or boring anomaly whoring) cheaper. Now people can buy more and care less about losing so more pvp = better isk sink (side effect; implants get lost more)
"Things took a different turn in December. On December 14, the dreaded learning skills were removed, which involved refunding the skill points already used to train them. This brought in a considerable number of older players that had stopped playing. Frequently, these players found themselves in need of cash to quickly reestablish themselves, so many of them chose to create 31 Tech II prices were quite stable in the first two months of the quarter, rising by only 0.7% each month. As previously mentioned, the return of experienced players in December caused a spike in demand, which resulted in a 4.6% increase in the prices of Tech II ships and modules. Total produced mass of Tech II ships grew by 12.8% in December and reached 1.3 gigatons. This was, however, a reversal of a downward trend since August. From Q3 to Q4, Tech II ship production fell by 11%, from 4.1 gigatons to 3.6 gigatons. Figure 13: For most of the quarter, Tech II prices were stable. Increased demand in December pushed prices upwards. PLEXes and sell them on the market. Average daily PLEX creation grew by 18% from November to December." Imagin what happens when pvp ships gets a total overhaul
"The interesting part here is that manufacturing has been moving away from low security space and null security space since 2007"
Jumpfreighters
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